Innovation Champion Bootcamp

Designed an experiential learning program that uses play and simulation to build innovation capability and community across a global network of Innovation Champions.

Role: Experience Design & Facilitation Lead
Scope: 30 Innovation Champions · 1-day Bootcamp + Summit

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Overview

The Innovation Champion Bootcamp is a one-day, experiential learning program designed to build innovation capability and community across a distributed network of Innovation Champions.

The organization had developed an Innovation Playbook, but lacked a way for people to meaningfully understand, practice, and apply it in their day-to-day work. At the same time, many Innovation Champions had never met in person, making it difficult to build trust and a shared sense of purpose.

In response, I designed an immersive, in-person experience that translates the Innovation Playbook into something people can practice, not just read. The goal was to create a shared language, build confidence, and enable champions to activate innovation within their own teams.

 

Impact

The Bootcamp transformed the Innovation Playbook from a static framework into a lived, shared experience.

  • Enabled 30 Innovation Champions across global offices

  • Established a shared language around innovation across teams

  • Increased engagement, collaboration, and confidence in applying innovation methods

  • Created a connected network of champions equipped to scale innovation locally

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1. Understand Innovation Champions + Playbook

We began by understanding the audience of the Bootcamp, Innovation Champions and their current role and challenges within the company. Next, we studied the Innovation Playbook, Innovation Journey and key concepts per phase in the journey. As part of the company’s first ever Innovation Champion Summit, it was important to enable them to practice and simulate an entire Innovation Journey.

Innovation Champion Role:

  • 30 self-volunteered Innovation Champions across different offices (London, Boston, NYC), responsible for sparking and facilitating innovation capabilities and culture within their offices

Innovation Playbook Journey + Key Concept:

  • Mindset: I am staying informed and up-to-date on any company and industry news.

  • Ideation: I have identified my opportunity, dedicated ample time to brainstorming my idea, and developed a hypothesis.

  • Research + Collaboration: I have conducted external research, utilized the “power of the crowd” to amass feedback on my idea, and developed a pitch to effectively demonstrate my idea’s unique value proposition.

  • Experimentation: I have revisited my hypothesis and built proofs of concept for my idea.

  • Implementation: I have a solid plan for how I will be evaluating and updating my concept once I implement it.

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Designing the Experience

The Bootcamp was designed to translate abstract innovation concepts into something people could actively practice, while also creating a repeatable model that could scale across teams.

Rather than teaching the Innovation Playbook through presentations, I restructured it into an experiential format where each phase of the innovation journey was paired with a hands-on activity. Participants moved through the full journey end-to-end, learning by doing rather than passively consuming information.

Play and simulation were used intentionally to lower barriers to participation, build trust, and make complex ideas more accessible. Each activity was designed to create energy, encourage collaboration, and reinforce key concepts in a way that felt intuitive and memorable.

At the same time, the Bootcamp established a consistent structure that Innovation Champions could apply beyond the session. By translating the Playbook into a set of formats, interactions, and shared language, the experience became a repeatable model for building innovation capability across teams.

Principles

  • Learn by doing → practice over passive learning

  • Play as a mechanism → lowers friction and builds engagement

  • Simulation → mirrors real-world application

  • Shared experience → builds trust and community

  • Clear structure → makes abstract concepts actionable

  • Repeatable formats → enables champions to scale capability

Activation

The Bootcamp guided participants through the full Innovation Journey, using a series of interactive challenges tied to each phase.

Examples included:

  • Identifying personal “Champion types” to define roles and strengths

  • Play-based challenges (Cornhole, Ring Toss, Hot Potato) to simulate learning and iteration

  • Rapid prototyping using physical materials

  • Scenario-based exercises to apply concepts to real-world challenges

The experience concluded with a commitment moment, where participants pledged how they would apply what they learned moving forward.

Designing for Learning Through Play

People don’t learn new ways of working through information alone, but through experience.

By combining play, structure, and simulation, the Bootcamp created an environment where participants could experiment, collaborate, and build confidence in real time.

This project reinforced that designing for capability building requires more than teaching frameworks, it requires creating experiences where people can practice, internalize, and apply them.

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1. Distinguish Inner Champion Type

Awaken each champion by uncovering their individual superpowers, finding their unique voice, their kryptonite and discussing how to leverage their strengths. Through a ‘Periodic Table of Superpowers’ exercise, participants choose 2-3 ‘elements’ that best reflected their superpowers. Each element was color-coded and related to a specific Innovation Champion type:

  • The Inspirer - Spreads Awareness of the Innovation Cause

  • The Facilitator - Facilitates the innovation journey with people and teams

  • The Investigator - Poke holes in people’s ideas to help them refine it

  • The Connector - Connects people in the company ecosystem to other people and collaborators

  • The Closer - Enables teams to help them make their ideas real

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2. Mindset

Learn: Mindset on staying informed and up-to-date on any company and industry news.

Play: Corn Hole

Participants had to find 3 insights/news from the company. Once the news was collected, they were written on post-its that were attached to a cornhole bean bag. Each team competed against each other to be the first team to make all 3 bean bags.

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3. Ideation

Learn: Identifying an opportunity, dedicating ample time to brainstorming my idea, and developing a hypothesis.

Play: Ring Toss

Participants had to fill out an Ideation storyboard based on a simulation prompt ‘How might we redesign the new bell ceremony experience?’. Once filled out, teams had to fill out an initial hypothesis sheet. Once completed, the hypothesis sheet was placed within a glass lightbulb to be the center of a game of Ring Toss.

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4. Research and Collaboration

Learn: Conducting external research, utilize the “power of the crowd” to amass feedback on my idea, and develop a pitch to effectively demonstrate my idea’s unique value proposition.

Play: Hot Potato

Participants had to quick read 3 external articles and create an iteration on their idea. Each team rotated tables except for one person who stayed behind to pitch their idea to the visiting group. Through a game of Hot Potato, whoever caught the Mr. Potato would have to offer a piece of feedback on the idea and afterwards plug in a Mr. Potato feature. The goal was to have the most complete Mr. Potato, encouraging teams to utilize the power of the crowd.

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5. Experimentation

Learn: Build proofs of concept for my idea.

Play: Playdoh + Pipecleaner Prototypes

Participants build out their concept with the intention of communicating their idea to others and iterating through building.

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6. Implementation

Learn: Develop a plan on how to evaluating and updating my concept once I implement it.

Play: Shoot the Moon Game

Participants filled out a canvas on Setting Measures of Success and then competed in games of Shoot the Moon under a time limit. Teams had to establish which level (300,500,1000,5000) they wanted to aim and end by the time timer’s up.

7. Bootcamp Awards

Tallying the team scores based on their performance in each game, Awards were distributed to each team.

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8. Scenario + Storyboard

An action-oriented scenario in which the Innovation Champions get to respond to three real life innovation challenge scenarios: Innovation Hell, Innovation Chaos and Innovation Ghosttown.

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9. Graduation

Have Innovation Champions ‘graduate’ by committing to a pledge on how they will practice what they learned in the Bootcamp.

“I pledge to build my network to help break
down walls”

 
I loved the Scenario + Storyboards Activity and the innovation challenge scenarios introduced, it helped give a shared language to our Innovation Champion community and personally identify specific areas I can focus on in my day to day
— Bootcamp participant
The use of play and games as a metaphor was critical in introducing key concepts was really powerful in bringing these concepts to life
— Client
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